The Sounds of S H R i M P
S H R i M P has a diverse range of sounds in its palette ranging from the UI, Ambience, Interactable objects, eerie jingles, the looming entities and the minimal sounds produced by the Shrimp. Here I will underline sounds within the game in the manner provided below:
UI sounds
Ambience
Jingles
Object Sounds
Entity Sounds
The UI
There are many examples of UI sounds in Shrimp to shed light on. For instance the menu sounds, the sounds within in the Stereo and the sounds of accessing the machines in Sobriquet’s place.
Menu UI
Stereo UI
Machine UI
Chromatic Splitter
Modular Modem
Gnosis of Zentroa
Ambience
Every environment has its own sprawling atmosphere and the best methods to capture the immersion of an environment is having specific cues describing what lurks within it whether its beautiful or nature’s horrifical disgrace. Here are samples of ambient sounds within the game that play in specific environments.
Flesh Pits
Overworks
City 24
Church
Jingles
There are not many jingles present in the game, but the few that are in resonate a surreal charm worth noting in the portfolio.
Object Sounds
I will provide nine objects in the game and cues bounded to them I have designed with much care.
Entity Sounds
Two entities will be brought to the spotlight in this section along with their dreadful sounds. These two entities are Porcelain Ghost and False Car.
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The appearance of Porcelain Ghost is based on the concept of futurism but spun with much more grime and surreal abstraction along with dark-futurism. The calls are meant to manifest that same form but in the essence of sound. PG has lots of grime on a complex looking shell that gives PG that nightmarish “Hard to understand what you’re looking at” look. Not understanding what you’re seeing is a petrifying feeling as you cannot relate to PG from a physical standpoint and there seems to be no ground of relation from form to behavioral patterns. I have relayed the sound design of PG right in that scope to further draw the line on horror beyond normalcy.
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A car that has been given an intercession to roam between the bridge of existence and non-existence. A very bizarre beginning full of treacherous abstraction that matches onto the theme of that surreal horror S H R i M P trails for. I tried to imagine that bridge False Car rested upon and design the sounds based in that existential setting.